Working with Instances, for Instance After (Sri lanka web server) you create
Working with Instances, for Instance After you create a symbol, you can use it in many ways. You can insert it in your movie, inside other symbols, or even in other movies. Each copy of the symbol is called an instance. You can change the properties of an instance so that it differs from its parent symbol. For example, you can change the color of an instance the original symbol remains unchanged. Inserting instances To insert an instance of a symbol, follow these steps: 1. Choose Window.Library (Ctrl+L or F11 for Windows or +L or F11 for the Mac) to open the Library, as shown in Figure 7-4. 2. Choose the layer where you want the instance to be placed. 3. Click a keyframe on the Timeline where you want the instance to be placed. Flash places instances only in keyframes. If you don t select a keyframe, Flash puts the instance in the first keyframe to the left of the current frame. (See Chapter 9 for more about keyframes.) 4. Drag the symbol from the Library to the Stage. Figure 7-4: Insert an instance of a symbol by dragging it from the Library. 156 Part III: Getting Symbolic
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