When you insert a graphic instance, you need (Ftp web hosting)

When you insert a graphic instance, you need to consider how it fits within your entire animation. For example, the instance might be the starting point for some animation, or it might be part of the background that remains static throughout the animation. Perhaps you want the instance to suddenly appear at some point in the animation. If the instance contains animation, you need to insert it at its proper starting point. (Chapter 9 explains how to copy graphics across any number of frames to create a static background and covers the entire topic of animation in detail.) A movie clip instance, on the other hand, takes up only one frame on the Timeline. It plays and loops automatically unless you create ActionScript code to control it. (Chapter 10 talks about ActionScript.) Editing instances A symbol s children don t have to be carbon copies of their parents, thank goodness. Instances of a symbol can differ from their parent symbol by color, type, and play mode. You can also rotate, scale, or skew an instance, leaving the parent symbol unchanged. When you edit an instance, Flash remembers the changes. When you edit the symbol, Flash doesn t forget those changes. Suppose that you create a red circle graphic symbol, and then you create several instances of it and change one instance to pink. Then you edit the (still red!) circle symbol to change it to an oval. All the instances are now ovals, but the one you turned pink is still pink. The instance s shape has been updated, but the pink color remains. In the Property inspector (choose Window.Properties.Properties), you can change an instance s color (or tint), brightness, or transparency, giving you some very useful control over the appearance of your instances. To change an instance s color, brightness, or transparency, follow these steps: 1. Select the instance. 2. Choose Window.Properties.Properties to open the Property inspector. 3. From the Color drop-down list, select one of these options: None: Adds no color effect. Brightness: Changes the lightness or darkness of the instance. Tint: Changes the color of the instance. Alpha: Changes the opacity/transparency of the instance. Advanced: Changes both the color and the alpha at one time. 4. Make the desired changes, as we explain in the next few sections. You see the changes that you make in the Property inspector immediately in your selected instance. Chapter 7: Heavy Symbolism 157
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