Web hosting packages - should be bouncing squirrels instead. Meanwhile, you had
should be bouncing squirrels instead. Meanwhile, you had already edited all the bunnies to make them different sizes and colors. You need a way to replace some of the bunnies with squirrels without losing their sizes and colors. To replace an instance, follow these steps: 1. Create the squirrel symbol (or whichever new symbol you need). Flash stores the new symbol in the Library. 2. Select an instance of the bunny that is, your original instance on the Stage. 3. Choose Window.Properties.Properties to open the Property inspector. 4. Click the Swap button to open the Swap Symbol dialog box. 5. In the dialog box, select the squirrel or any other symbol. 6. Click OK to swap the symbols and close the Swap Symbol dialog box. Flash retains your color effects and size changes but changes the symbol. Unfortunately, you must repeat this process for all the bunnies that you want to change on the Stage, but it s better than reinserting all your instances and re-creating the instance changes. If your boss actually wants you to change ALL the bunnies to squirrels, your job is much simpler. Just edit the bunny symbol (as we describe in the Editing symbols section, earlier in this chapter) to replace the bunny image with a squirrel. Then all the instances of that symbol instantly change to squirrels yet retain the color effects and size changes that you gave them while they were still bunnies. Duplicate a symbol when you want to use one symbol as a springboard for creating a new symbol. Follow the instructions in the Creating Symbols section, earlier in this chapter. Make any changes that you want to the new symbol and place instances on the Stage. Breaking apart an instance You can break apart an instance into its component objects. The original symbol remains in the movie s Library. You might want to use the instance as a starting point for creating a completely new symbol, or you might want to animate the components of the symbol so that they move separately. Other instances remain unchanged. To break apart an instance, select it and choose Modify.Break Apart. If an instance contains symbols or grouped objects within it, you can use the Break Apart command again to break apart those internal objects as well. Chapter 7: Heavy Symbolism 161
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