vector graphics format, also imports in this (Web site design and hosting) way.

vector graphics format, also imports in this way. These formats work especially well when imported into Flash. You can sometimes find .wmf graphics in clip art collections and on the Web. You can import text from a text editor, and Flash turns it into a Flash text object so that you can edit and format it within Flash. See Chapter 5 for more on text. When you import a bitmap graphic, you often need to take some steps before you can use the graphic in your Flash file. You can manipulate your graphics in several ways to make them more Flash friendly: Delete the background: In many cases, Flash imports not only the shape you want, but also a rectangular background that you don t want. To get rid of that background, deselect the imported object, select just the rectangular background, and press Delete. If that doesn t work, read on. Ungroup the graphic: Ungrouping separates grouped elements into individual elements. Ungrouping retains most of the features of your graphic. Select the graphic and choose Modify.Ungroup. If you find that you still can t work with your graphic properly, read the next item. Break apart the graphic: Break imported graphics to separate them into ungrouped, editable elements. Breaking apart is useful for reducing the file size of graphics that you import. Breaking apart converts bitmaps to fills, converts text to letters and outlines, and breaks the link between an Object Linking and Embedding (OLE) embedded object and its source application. In other words, the Break Apart command is a powerful tool. Select the graphic and choose Modify.Break Apart. You may have to repeat the process to break the graphic completely apart. Trace the bitmap: Flash can work magic. If you want total control within Flash, convert a bitmap to a vector graphic. To trace a bitmap, follow these steps: 1. Import the bitmap don t deselect it or perform any other action on it. 2. Choose Modify.Bitmap.Trace Bitmap. The Trace Bitmap dialog box opens. 3. In the Color Threshold text box, type a number to represent the threshold. The higher the number, the fewer the colors you get in the final vector graphic. For close results, try a value of 10. 4. In the Minimum Area text box, type a number to represent the number of nearby pixels that Flash considers when assigning a color to a pixel. For greatest fidelity, try a value of 1. Chapter 3: Getting Graphic 77
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