Using a shared library After you create (Web site hosting) a
Using a shared library After you create a shared Library, you can use it from within a different movie by specifying its name and URL, or by dragging it into the destination movie. To use a shared Library by specifying its name and URL, follow these steps: 1. In the destination movie, choose Window.Library. The Library panel appears. 2. Select an object on the Library panel, right-click (Windows) or Control+click (Mac), and choose Linkage from the contextual menu that appears. The Linkage Properties dialog box appears. 3. In the Linkage Properties dialog box, select the Import for Runtime Sharing check box. 4. Type the name of the shared resource that you want into the Identifier text box (no spaces allowed). This name should be identical to the Identifier you assigned to the shared library you want to use. If the Identifier text box already has a name in it, ignore that name and type in the name of the shared library you want to use. 5. Enter the URL of the shared resource you want. 6. Click OK. The Linkage Properties dialog box closes. To use a runtime shared Library by dragging it into your destination movie, follow these steps: 1. Open your source movie. The source movie is the .swf file whose runtime shared Library you want to use. 2. Choose File.Open. The Open dialog box appears. 3. In the dialog box, navigate to your destination movie, select it, and click Open. The destination movie file opens. 4. If the Library panel isn t open, choose Window.Library. If necessary, click the collapse arrow on the Library panel title bar to expand it. The Library panel shows the library of the destination movie. Chapter 12: Putting It All Together 283
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