Turning keyframes back into regular frames If you
Turning keyframes back into regular frames If you don t like a keyframe, you can change it back to a regular frame by right-clicking (Windows) or Control+clicking (Mac) the offending keyframe and choosing Clear Keyframe. Changing a keyframe into a regular frame removes the change that occurred at that keyframe. You can use this technique to merge two consecutive tweens into one tween change the keyframe in the middle to a frame. Reversing your animation You can make your animation play backward by selecting the relevant frames in one or more layers and choosing Modify.Timeline.Reverse Frames. Your selection must start and end with keyframes. (This is a pretty amazing feature, which is worth trying.) Changing speed After you set up your animation, play your movie to check the speed. If one part of your tweened animation is too fast or too slow, you can slide keyframes around on the Timeline to shorten or lengthen the time between keyframes. You can do this simply by clicking a keyframe and dragging it to another point on the Timeline. This technique gives you lots of control over the timing of your animation. If you have difficulty dragging an ending keyframe, create a new keyframe somewhere to the keyframe s right and then drag the obstinate keyframe. Figure 9-11 shows two possible versions of the Timeline for the shape tween shown in Figure 9-9. The black dots on the Timeline are the keyframes. To create the version on the bottom, we dragged the last keyframe to the right, thereby lengthening the tween. Because the same change in shape now occurs over a longer period, the tween appears slower. Figure 9-11: You can change the length of a tween. 206 Part IV: Total Flash-o-Rama
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