To use (Web hosts) any object in the Library, follow

To use any object in the Library, follow these steps: 1. Select the layer on which you want to put the object or create a new layer for the object. 2. Click the point on the Timeline where you want the object to start or appear. The point that you click on the Timeline (in Step 2) must be a keyframe. Chapter 9 explains keyframes in detail. 3. Click and drag the object from its listing in the Library to the Stage. You can also select an object from the listing or drag its image from the preview box. You can drag items to the Pasteboard, the gray area around the edge of the Stage, until you re ready to use them. Pin Current Library New Library panel Options menu Graphic symbol Button Preview box Sound Movie clip Folder Narrow Library View Wide Library View Toggle Sorting Order Trash can View Item Properties New Folder New Symbol Figure 2-4: You can store graphics, animation, buttons, sounds, and video files in your current movie file s Library. 38 Part I: A Blast of Flash
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