To rename any Library item, double-click the (Yahoo web hosting) item s

To rename any Library item, double-click the item s name, type the new name, and press Enter or Return. Don t worry the original filenames of imported files remain unchanged at their original location. To duplicate an item, select the item. Then right-click (Windows) or Control+click (Mac) and choose Duplicate. To delete an item, select the item and click the Trash can. If you want to find out which items in the Library you aren t using, look in the third column (Use Count) for items with a zero use count. To make sure that the use count is accurate, click the Library s Options menu and choose Keep Use Counts Updated or Update Use Counts Now. After you know which items you aren t using, you can delete them. You can update imported bitmaps and sounds if the original files have changed. Select the file and choose Update from the Options menu of the Library panel. Using the Libraries of other movies After you place objects in a file s Library, you can use those objects in any other Flash movie that you create. Just open the movie and display its Library panel, and its Library s contents are available for you to use in your current movie. Choose File.Import.Open External Library to open the Library of another Flash movie that isn t open. You can now switch among the Libraries of open movies by using a dropdown list at the top of the Library panel. When you have libraries open from more than one Flash file, you can copy symbols or anything else in a Library from one movie to another by simply dragging them from one Library to another. Choose the Library that you want to use, select an item, and drag it into the other Library. Easy! To create a new symbol that goes directly into the Library (rather than on the Stage), choose New Symbol from the Library Options menu in the upper-right corner (refer to Figure 2-4). You re transported to symbol-editing mode, where you can create your symbol as you normally would. To return to your main movie, choose Edit.Edit Document. For more information on creating and editing symbols, see Chapter 7. Exploring the Flash stock Library Flash comes with two Libraries that contain a basic assortment of button symbols. They are well done, so they re worth looking through. Choose Window.Other Panels.Common Libraries and choose Buttons. 40 Part I: A Blast of Flash
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