Finding graphics Okay, so (Web site template) you ve doodled and played

Finding graphics Okay, so you ve doodled and played around with some ideas for your Flash animation and perhaps jotted down a few notes or maybe even made a few sketches. You re ready to start building your Flash animation. A logical place to start is to collect some of the graphics that will serve as building blocks in this process. Where do you get them? You have several choices: Create your graphics from scratch (if you feel artistic) by using the Flash drawing tools that we describe in detail in Chapter 3. Create graphics in another graphics software package, such as Fireworks or FreeHand. Import graphics from archives of art available on this book s Web site, from other places on the Web, or from digital (or scanned) photographs perhaps your own. Combine any or all of these approaches. You can also import video files. If you want to add video to your Flash movies, see Chapter 11 for detailed instructions. Going to the Library Every graphic that you create in Flash is precious and deserves to be archived in style. Each movie file that you create has a Library. The Library saves the following types of objects so that they never get lost: Graphic, movie clip, and button symbols Sounds Imported bitmap graphics (but not vector graphics that you create in Flash) Imported video files You ll find yourself going to the Library often. Figure 2-4 shows a Library containing several types of symbols plus a sound and a bitmap. To go to the Library of the current movie file, choose Window.Library. You can also press Ctrl+L (Windows)/ +L (Mac). When you open the Library, Flash creates a new window or adds the Library panel to the set of panels that are already open. Chapter 2: Your Basic Flash 37
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