Chapter 10 Getting Interactive In This (Web hosting domain names) Chapter
Chapter 10 Getting Interactive In This Chapter Getting familiar with actions Using behaviors to instantly create interactivity Adding actions to frames Using actions with buttons Adding actions to movie clips Working with actions Using methods to control objects Investigating advanced ActionScript features The real fun with Flash begins when you start to make your art and animations interactive. Interactivity means that a computer user s input triggers immediate changes on the computer screen, which the user can then respond to further, as if a conversation is taking place between the user and the computer. Examples include clicking a button to go to another Web page and choosing to stop the music. Flash uses actions to specify how the interactivity works. Actions are simply short instructions that tell Flash what to do next. By combining actions, you can create very complex sets of instructions to give your Flash movies sophisticated capabilities. You can use actions to control your animation without interactivity, if you want. Flash actions offer a great deal of flexibility, and only your imagination limits what you can do. Understanding Actions Flash lets you put actions in only two places: A keyframe on the Timeline An instance of a symbol (that is, an instance of a button, a movie clip, a graphic symbol, or a font symbol)
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