about creating text. Chapter 6 (Hosting web) explains layers, which

about creating text. Chapter 6 explains layers, which help you organize your graphics so that they don t interfere with each other. Part III: Getting Symbolic Symbols are graphical objects that you save to use again and again. Whenever you want to place an object on a Web page more than once, you can save the object as a symbol. You can also group together many individual objects, making them useful when you want to manipulate, edit, or animate them all at one time. Chapter 7 explains creating and editing symbols. Chapter 8 describes how to create buttons not the kind that you sew, but rather the kind that you click with your mouse. Buttons are a kind of symbol, but on a Web page they execute an action when clicked. Part IV: Total Flash-o-Rama Part IV explains how to put all your graphics together and make them move. Chapter 9 covers animation in detail from frame-by-frame animation to tweening, where Flash calculates the animation between your first and last frames. Tween movement to make your objects move or morph into new shapes. You can also tween color and transparency. Chapter 10 shows how to create interactive Web sites that react to your viewers. For example, when a viewer clicks a button, Flash can jump to a different part of a movie or go to a different Web page entirely. To create interactivity, you use ActionScript, Flash s JavaScript-like programming language. We tell you how to put ActionScript to work. Chapter 11 is about adding multimedia sound, music, and video to your Flash movies and buttons. Part V: The Movie and the Web This part helps you put all your animated graphics and cool buttons together and publish your work on the Web. Chapter 12 outlines the various techniques that you can use to create a great Web site using only Flash. Chapter 13 explains how to test your animation for speed and suitability for all browsers and systems. Then we cover all the details of publishing movies as well as the other available formats, such as HTML and GIF. You can also create projectors movies that play themselves. 4 Macromedia Flash 8 For Dummies
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