Archive for December, 2007

Professional web hosting - 2. From Windows, choose Start.QuickTime.QuickTime Player. The QuickTime

Monday, December 10th, 2007

2. From Windows, choose Start.QuickTime.QuickTime Player. The QuickTime Player appears. 3. In the QuickTime Player, choose File.Open Movie in New Player. The Open dialog box appears. 4. Locate and select your video, and then click the Open button. Your video appears. 5. Choose Window.Show Movie Info. The Movie Info window appears. 6. If necessary, click the More Info disclosure triangle to see the detailed information about the movie. Make a note of the video s frame rate (shown in the Movie Info window as Movie FPS frames per second). You might also want to note the Normal Size of the video. (A typical size is 720 x 480 pixels.) 7. In the video window, choose File.Exit. The QuickTime Player closes. 8. Return to Flash and choose Modify.Document. The Document Properties dialog box appears, showing the document s dimensions, frame rate, and other properties. 9. To avoid unstable video playback, change the number in the Frame Rate text box to match your video s frame rate. Embedding and editing a video You can easily import video directly into your Flash animations. Flash s Import Video wizard walks you through the complexities of compressing and embedding your video. The wizard even lets you split up your video clips before importing them so that after they re in Flash, it s easy to rearrange different sections of them. Embedding video in your Flash movie is convenient if your video is short perhaps 10 seconds or less. If the video is longer, downloading your video while the Flash movie plays is probably a better approach. To do that, you need Flash Professional 8, as we describe in the section Streaming a video, later in this chapter. Before you embed video into Flash, first you should make sure that the frame rate of your video and your Flash movie match, which we show you how to do in the preceding section, Preparing to embed video in Flash. After you ve done that, you can make video clips part of your Flash movie by following these steps: Chapter 11: Extravagant Audio, High-Velocity Video 245
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Geocities web hosting - Stream video from a Flash Communication Server.

Monday, December 10th, 2007

Stream video from a Flash Communication Server. You can play your video from a Flash Communication Server that you host. This can give you good performance for heavy-duty deployment of multiple Web video streams, as if you are your own Flash Video Streaming Service, but the Flash Communication Server software is complex, and again it s not cheap, with prices ranging from $499 to $7,500. Preparing to embed video in Flash Before you embed video into your Flash file, you need to find out the frame rate of your video and make sure your Flash document has the same frame rate to avoid erratic playback. On the Mac, you can do this by following these steps: 1. Click the Finder in the Dock. In a Finder window, open your Applications folder and double-click the QuickTime Player. The QuickTime Player starts, and the QuickTime Player menus appear. 2. In the QuickTime Player menus, choose File.Open File, and in the file dialog box that appears, locate and select your video, and then click the Open button. Your video appears. 3. Choose Window.Show Movie Info. The Movie Info window appears. 4. Make a note of the video s frame rate (shown in the Movie Info window as FPS frames per second). You might also want to note the Normal Size of the video. (A typical size is 720 x 480 pixels.) 5. Choose File.Quit. The QuickTime Player closes. 6. Return to Flash (perhaps by clicking the Flash icon in the Dock) and choose Modify.Document. The Document Properties dialog box appears, showing the document s dimensions, frame rate, and other properties. 7. To avoid unstable video playback, change the number in the Frame Rate text box to match your video s frame rate. In Windows, you can match your Flash movie s frame rate to your video s frame rate by following these steps: 1. If you don t have the QuickTime Player installed on your Windows PC, point your Web browser to www.apple.com/quicktime/download and follow the instructions there to download and install QuickTime. 244 Part IV: Total Flash-o-Rama
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Domain and web hosting - Macromedia claims that more than 96 percent of

Sunday, December 9th, 2007

Macromedia claims that more than 96 percent of U.S. Web surfers have Flash Player 6 or higher, and 97.6 of all Web surfers have some version of Flash, compared with 84.3 percent for Windows Media Player, 64.1 percent for Apple s QuickTime Player, and 58.9 percent for Real Player. The Macromedia Web site provides more details you can check it out at www.macromedia.com/ software/player_census/flashplayer/tech_breakdown.html. Flash 8 includes important new video features, including support for the powerful new VP6 codec (video signal coder and decoder) for greatly improved video quality on the Web. Some experts think the greatly improved video capabilities make Flash a significant competitor for Windows Media technology, RealNetworks Real video format, and Apple Computer s QuickTime video format. Flash can use a variety of video formats. You can use Flash to create or import Macromedia Flash Video (FLV) files. (FLV is a file format developed by Macromedia for video on the Web.) If you have QuickTime 7 installed on your Mac or QuickTime 6.5 for Windows on your PC, you can import files in the AVI, MPG/MPEG, MOV, and DV formats. If you have DirectX 9 or higher installed on your Windows PC, you can import files in the AVI, MPG/MPEG, and Windows Media File (WMV and ASF) formats. Four cool ways to use video in Flash You may include video in your Flash movie in various ways. For starters, you may embed video in your SWF file and play it in the Timeline. This lets you play your video from within your .swf file. This can work well for short video clips (perhaps 10 seconds or less), but longer video clips might make your Flash file take a looooooong time to download, and these clips might have problems with audio/video synchronization. For more information, see the next sections in this chapter, Preparing to embed video in Flash and Embedding and editing a video. And using Flash Professional 8, you may also Stream video from your Web server. You can connect to an .flv video file from within your .swf file and play the video while it downloads from a plain old Web server. This is a really cool feature and definitely a good idea if you have a video longer than around 10 seconds. Your audience can start to watch the video while it s still downloading, and the audio and video won t get out of sync. For more information, see the section Streaming a video, later in this chapter. Stream video from a Flash Video Streaming Service. You can play your video from a Web hosting service provider that specializes in Flash video. This can give you good performance if you want to do fancy things like host video-on-demand applications, webcam chats, live-event broadcasts, and real-time collaboration applications. But it s not cheap. Chapter 11: Extravagant Audio, High-Velocity Video 243
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Web design seattle - Default: This option uses the compression settings

Sunday, December 9th, 2007

Default: This option uses the compression settings specified in the Flash tab of the Publish Settings dialog box when you publish your .swf file. (Chapter 13 gives you more information on publishing to .swf files.) ADPCM: You can convert stereo to mono to cut down file size. Available sampling rates are 5, 11, 22, and 44 kHz. You can choose from 2, 3, 4, or 5 bits. Five bits results in the best sound; the default is 4 bits. ADPCM is short for Adaptive Differential Pulse Code Modulation. This compression method produces files that take up less storage space than CD-quality audio. In case you re wondering what the heck this compression is, it s used to store music on Sony Mini Discs. MP3: MP3 has been available since Flash 4 and is a popular and efficient compression method. (To change the settings of an imported MP3 file, be sure to deselect the Use Imported MP3 Quality check box.) You can convert stereo to mono and choose a bit rate, measured in kilobits per second. You can choose from 8 Kbps (poor quality) to 160 Kbps (near- CD quality). Generally, you want something between these two extremes. Try a bit rate between 20 and 84 Kbps for a good balance of file size and quality. You can also choose the quality Fast, Medium, or Best. The Fast option optimizes the sound for faster download from your Web site but with some quality compromise. For music, MP3 provides the best compression, letting you keep your quality as high as possible. Raw: This option exports the sound with no sound compression. You can convert stereo to mono and select the same sampling rates as for ADPCM. Speech: This option exports the sound with compression techniques specially designed for speech. You can select the same sampling rates as for ADPCM. A good choice for speech is 11 kHz. After you specify a group of settings, click the Test button. This handy button lets you hear how your sound file sounds with each setting. The Sound Properties dialog box also lets you update the original sound after you modify it with sound-editing software just click the Update button. You can also click Import to import a sound file. The Stop button stops playing a sound that you re previewing. When you re done, click OK to finalize your settings and close the dialog box. Video Magic The Flash Player has achieved more universal adoption than any other Web video technology, so Flash can be a great way to deliver video over the Web. Flash Player version 6 and later can play video, and (at this writing) 242 Part IV: Total Flash-o-Rama
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Flash offers two ways to control the properties (Starting a web site)

Saturday, December 8th, 2007

Flash offers two ways to control the properties of a sound: Use the Publish Settings dialog box to specify properties for all the sounds in a movie. If you have only one sound or a couple similar sounds, specifying settings this way is easy. Use the Sound Properties dialog box to specify properties of specific sounds. As long as you don t specifically override these properties when you publish, these settings stick. Use the Sound Properties dialog box when you want to specify different properties for each sound. Because you specify the publish settings when you publish a movie, we discuss those settings in Chapter 13. In this section, we explain how to fine-tune sound properties in the Sound Properties dialog box. To open the Sound Properties dialog box, open the Library (choose Window. Library) and double-click the icon of the sound that you want to work with. Figure 11-3 shows the Sound Properties dialog box. At the top of the dialog box, Flash displays statistics for the sound its location, date, sample rate, channels, bit rate, duration, and file size. Use the Export Settings section to specify how you want to export the file. For each compression type, Flash displays the settings available for that type. When you choose settings, look at the bottom of the dialog box, where Flash displays the new file size in kilobytes and in percentage of original size. The file size reduction can be pretty amazing. Here are the options available in the Compression drop-down list box: Figure 11-3: Use the Sound Properties dialog box to set the properties of individual sounds, including their compression and quality. Chapter 11: Extravagant Audio, High-Velocity Video 241
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Deleting parts of a sound Between the left

Saturday, December 8th, 2007

Deleting parts of a sound Between the left (top) and right (bottom) channel display is a narrow strip that controls the starting and ending points of a sound. By deleting the beginning and end of a sound, you can eliminate unused portions of the sound. Along this strip are two vertical bars: one at the beginning of the sound and another at the end. These bars control when the sound starts and ends. Use them to edit the sound as follows: Time In control: This bar, on the left edge of the sound, specifies the start of the sound. Drag the bar to the right to delete the beginning of the sound. Time Out control: This bar, on the right edge of the sound, specifies the end of the sound. Drag the bar to the left to delete the end of the sound. Changing the volume On both the left and right channel displays, Flash shows an envelope line to indicate the approximate direction of the sound s volume (refer to Figure 11-2). Where the volume changes, Flash places small squares, called envelope handles. To change the sound s volume, drag an envelope handle up (to increase volume) or down (to decrease volume). You can click an envelope line to add a new envelope handle. This new handle enables you to create a new direction for the sound s volume at the handle s location. When you finish editing a sound, click OK to close the Edit Envelope dialog box. Managing Sound Sound can increase the size of your movie by such a great extent that you need to be very careful how you use it. You should make every effort to compress the sound. You can also lower the sampling rate; however, your sound s quality is then reduced. Nevertheless, you should try out all the possibilities until you get the best results. The sampling rate is the rate at which the computer measures sound and converts it into numerical data. The computer makes these sample measurements many thousands of times per second. A higher sampling rate provides more information about the sound and, therefore, better audio quality. But all those extra measurements make for a much bigger data file. 240 Part IV: Total Flash-o-Rama
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To edit a sound, follow these steps: 1.

Saturday, December 8th, 2007

To edit a sound, follow these steps: 1. Click a frame that contains a sound (or import a sound, as we describe in the preceding section, Placing sounds into a movie ). 2. Choose Window.Properties.Properties to open the Property inspector, if it isn t already open. If necessary, click the collapse arrow on the Property inspector title bar (Windows) or in the Property inspector s lower-right corner (Mac) to expand the inspector to its full size. 3. Click the Edit button to open the Edit Envelope dialog box (see Figure 11-2). To see a specific section of a sound in more detail, click the Zoom In button. Zoom in when you want to edit small details of a sound. To see more of a sound s timeframe, click the Zoom Out button. Zoom out to edit the sound as a whole. You can display sounds in terms of seconds or frames. Click the Seconds button to show sounds in seconds. Click the Frames button to display sounds by frames. Left channel (speaker) Stop Play Zoom in Zoom out Frames Seconds Right channel (speaker) Figure 11-2: Use the Edit Envelope dialog box to edit your sounds. Chapter 11: Extravagant Audio, High-Velocity Video 239
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My web site - clicked. (Check out Chapter 8 for more information

Friday, December 7th, 2007

clicked. (Check out Chapter 8 for more information on adding sounds to buttons.) This setting is the default. Start: Plays the sound when its first keyframe plays and continues to play the sound until it s finished, even if the movie stops. If the keyframe is played again before the sound is finished, Flash doesn t start the sound again. Stop: Stops the sound. (See Chapter 10 for details on the Stop All Sounds action.) Stream: Synchronizes the sound to the Timeline. Flash skips animation frames if it can t draw them fast enough to keep up with the sound. The sound stops when Flash plays the last frame containing the sound wave. Use this option when you want to match the sound with a portion of the animation in your movie. You can insert an ending keyframe before placing the sound to control when the sound ends. 7. In the Loop text box, type the number of loops if you want to repeat the sound. You can figure how many loops you need to play a sound throughout an animation by knowing how many seconds the sound is, how many frames your animation is, and what the frame rate is. If your animation is 48 frames and the rate is 12 frames per second (12 fps; the default), your animation is 4 seconds. If your sound is 2 seconds long, loop it twice to play it throughout your animation. Use a high number of loops if you don t want to do the math, just to make sure. If you want, you can manually edit the sound, as we discuss in the Editing Sounds section, later in this chapter. After you place the sound, press Enter (Windows) or Return (Mac) or use the Controller to play your movie and hear the results. Sounds can add significantly to file size and download time. You can place sounds in a shared library to reduce file size. See Chapter 12 for information on creating and accessing shared libraries. Editing Sounds After you place a sound, you can edit the sound to fine-tune its settings. You should delete unused or unwanted portions of a sound to reduce file size. You can also change the volume while the sound plays. 238 Part IV: Total Flash-o-Rama
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Click the Add Layer icon in (Java web server) the lower-left

Thursday, December 6th, 2007

Click the Add Layer icon in the lower-left corner of the layer list to add a new layer. Each sound should have its own layer. Sounds are combined (mixed) when the movie is played. 2. With the keyframe in the new layer selected, open the Library and drag the sound to the Stage. Flash places the sound on the active layer. Flash extends the sound until the next keyframe, if there is one. (If there isn t a next keyframe, you need to add one to see the sound.) The image of the sound waves appears in the Timeline between the keyframes. 3. Choose Window.Properties.Properties to open the Property inspector, if it isn t already open. If necessary, click the collapse arrow at the lower-right corner of the Property inspector title bar to expand the inspector to its full size. 4. From the Sound drop-down list, select the sound that you want to place in your movie. If necessary, click the keyframe where the sound starts. The Sound dropdown list shows all sounds that you ve imported. Below the name of the sound, at the bottom of the Property inspector, the sound s stats are listed (sample rate, channels, bit rate, duration, and file size), as shown in Figure 11-1. 5. If desired, select an effect from the Effect drop-down list. These effects are fairly self-explanatory. For example, Left Channel plays the sound from only the left speaker. Fade In starts the sound softly and gradually brings it up to full volume. The default setting is None. 6. Select one of the following synchronization options from the Sync drop-down list: Event: Plays the sound when its first keyframe plays and continues to play the sound until it s finished, even if the movie stops. If Flash plays the keyframe again before the sound is finished, Flash starts the sound again. Use this setting for button sounds when you want the sound to play each time that the button is passed over or Figure 11-1: You can set sound parameters in the Property inspector. Chapter 11: Extravagant Audio, High-Velocity Video 237
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Sounds vary (Web site domain) in sample rate, bit rate, and

Thursday, December 6th, 2007

Sounds vary in sample rate, bit rate, and channels. These statistics are important because they affect both the quality and the size of the sound file. Of course, the length of the sound also affects its size. Here s what you need to know: Sample rate: The number of times the recorder samples an audio signal when it s recorded in digital form. Measured in kilohertz (kHz). Try not to use more than 22 kHz unless you want CD-quality music. Bit rate: The number of bits used for each audio sample. Sometimes called bit resolution. Sixteen-bit sound files are clearer with less background noise, but if you need to reduce file size, use 8-bit sound. Channels: Typically one channel of sound (monophonic) or two channels (stereophonic). In most cases, mono is fine for Flash files and uses half the amount of data that stereo uses. Often, you need to take a sound as you find it unless you have software that can manipulate sounds. Luckily, you can set the specs of sounds when you publish your movie to an .swf file. You generally get best results by starting with high-quality sounds and compressing during publishing. (Turn to Chapter 13 for details on settings for publishing Flash files.) You can check a sound s stats after you ve imported the sound into Flash. The next section explains how to import a sound. Importing sounds Importing a sound is easy. To import a sound, follow these steps: 1. Choose File.Import.Import To Library to open the Import dialog box. 2. Locate the sound that you want to import. 3. Click Open. Nothing seems to happen, but Flash has placed your sound in the Library. Choose Window.Library to check it out. To see the sound s stats, click the name of the sound in the Library window. Then click the Properties button (with the little i symbol) at the bottom of the Library window. Placing sounds into a movie After you import a sound into your movie, you need to place it and set its parameters. To place sounds in a movie, follow these steps: 1. Create and name a new layer for the sound. 236 Part IV: Total Flash-o-Rama
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