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Thursday, November 15th, 2007Here s a silly phrase to help you remember the procedure for creating a motion tween: Funny First keyframe Objects Object place it Love Last keyframe Moving Move object In In the middle click between the keyframes Tweens Tween select Motion from the Tween drop-down list Scaling and rotating an animated object Okay, so you re creative and ambitious and want to do more. Changing other properties of your graphic while you re moving it is easy. In Step 5 of the procedure in the preceding section, you can scale and rotate (including skewing) your object. Use the Free Transform tool, located on the Tools panel, or any other method of changing size or rotation. (Refer to Chapter 4 for instructions on scaling and rotating objects.) In Step 7 of the motion tweening procedure in the preceding section, complete the rest of the settings in the Property inspector, as shown in Figure 9-6 (and described in the following text). After you specify motion tweening, settings appear in the Property inspector, letting you specify how your motion tweening will work: To put into effect any scaling changes you made, select the Scale check box. Enabling Scale has no effect if you don t change the object s size when you create the motion tween. Clearing the Scale check box disables the scaling. To rotate your graphic, select one of the Rotate options from the dropdown list. The Auto option automatically rotates the graphic once in the direction that uses the least movement. Or, you can choose to rotate it clockwise (CW) or counterclockwise (CCW) and then type the number of Figure 9-6: The Property inspector. 194 Part IV: Total Flash-o-Rama
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