Archive for August, 2007

Web servers - Understanding What You Can Create with Flash 8

Friday, August 17th, 2007

Understanding What You Can Create with Flash 8 You can use Flash 8 to create simple animation to add to your Web page. Or, you can create an entire Web page or site using Flash and incorporate text, graphics, interactive buttons, and animation. You can even program applications in Flash. This book helps you use Flash to create a simple or complex Web site. The following list describes some ways that you can manipulate text, graphics, and sound by using Flash 8: Create still or animated text on your Web page. You can choose to stop the animation after a few seconds or repeat it while your viewers view the page. Use Flash tools to create your own graphics for your Web page or to import graphics. You can lay out an entire Web page graphically or add graphics to only a part of a Web page. Animate graphics and make objects appear and disappear by using the transparency feature. Objects can move, get bigger or smaller, or rotate. Flash also lets you morph that is, transform shapes into new shapes. Fill shapes and text with gradients, which are colors that gradually change into new colors. You can even fill shapes and text with bitmap images that you import into Flash. For example, you could fill the letters of your name with dozens of flowers. (You aren t a flower child any more?) Create Web page buttons that not only lead your viewers wherever you want them to go but also change shape or color at the same time. You can make buttons change when you pass your mouse over them. People who view your page can click a button to display a movie (animation) or start a small application. Add sound or video to your movie. It s easy to add sound effects in Flash. You can control how long the sound or music plays and whether it loops to play continuously. You can play video files as well. Create menus that viewers can use to navigate your site. You can create navigation tools as well as forms, check boxes, and other interface elements that look a lot more stylish than plain HTML ones. As you can see, you can go far with Flash if you want. And why not? It s great fun! Chapter 1: Getting Aquainted with Flash 8 11
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Discovering Flash Flash offers a powerful system for (Web site development)

Friday, August 17th, 2007

Discovering Flash Flash offers a powerful system for creating animation for the Web. In a nutshell, here s an overview of how you use the system: 1. Create a Flash movie by creating graphics and animating them over the duration of the movie. 2. Use the Publish command within Flash to publish the movie into a Flash Player file that a browser can display. At the same time, Flash creates the appropriate HyperText Markup Language (HTML) code that you need for your Web page. 3. Insert HTML code into your HTML document that references the Flash Player file. It s similar to adding a graphic to a Web page. Or, you can use the HTML code alone as a new Web page for a fully Flashed page. 4. Upload the new or edited HTML document and the Flash Player file to the location where you keep other files for your Web pages. 5. Open your browser, navigate to your Web page, and presto! there s your cool animation on your Web page. You need the Flash Player to see the effects that Flash creates. These days, the Flash Player comes installed with most computer systems and browsers, so most people can view Flash-driven Web sites immediately without any special download or preparation. When you display a Web site that contains Flash effects, your system uses the Flash Player to play the animation. Users who don t have a Flash Player can download it for free from Macromedia at www.macromedia.com/go/getflash. Web sites are getting more and more sophisticated. By using animation, special effects, and interactive techniques, you can distinguish your Web site from the also-rans. Creating animation isn t hard, and you don t have to be a professional graphic artist, either. Anyone can create simple animations to enhance a Web site; it just takes a little time. To find the most up-to-date Web sites that use Flash, check out the Macromedia site at www.macromedia.com/software/flash/flashpro and click the Showcase button. Don t get discouraged by seeing some of the truly professional results at these sites. You can start with a simple, animated site and go from there. (Chapter 16 lists ten great Flash designers and where you can find their work.) 10 Part I: A Blast of Flash
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Chapter 1 Getting Acquainted with Flash 8 In (Web servers)

Thursday, August 16th, 2007

Chapter 1 Getting Acquainted with Flash 8 In This Chapter Introducing Flash Figuring out what you can create with Flash 8 Knowing when not to use Flash 8 Perusing the screen Using Help Creating your first animation Closing Flash Once upon a time in a galaxy that seems far, far away by now, there was the Internet, which contained only plain, unformatted text. Then came the Web, and we gained text formatting and graphics. Then the Web grew up a little, and Web page graphics got fancier with things like small animations in banner ads. But people, being used to movies and TV, wanted an even more animated and interactive Web experience. Along came Flash. Flash, from Macromedia, Inc., is the software that runs some of the coolest Web sites around. When you surf the Web and see sites that contain animation across the entire page or buttons that do spectacular stunts when you click them, you re probably seeing some Flash magic. If you create a Web site, you can use Flash to rev up the basics and actively respond to users choices so that your viewers will say, Wow! In this chapter, you find out what Flash is all about, what the Flash screen looks like, and how to use Help. Then you create your first, simple animation so that all the rest of this book makes sense.
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Adelphia web hosting - In this part . . . In this

Thursday, August 16th, 2007

In this part . . . In this part, you discover what Flash can and can t do and start to make your way around the Flash world. In Chapter 1, we introduce you to Flash, show you what it looks like, and explain how to use its toolbars and menus. You find out about the Stage and the Timeline, two central Flash concepts. Play your way through your first animation to get firsthand experience in the power of Flash. In Chapter 2, you get an overview of the entire process of creating a Flash animated movie, from developing your concept to publishing your movie in the format a browser can display. We explain how to set properties that affect your movie as a whole and how Flash works with various kinds of graphics. We close with the steps for printing your movie on paper. This part provides the foundation for future success.
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Part I A Blast (Sri lanka web server) of Flash

Wednesday, August 15th, 2007

Part I A Blast of Flash
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Flash has some advanced features you might want (Business web hosting)

Wednesday, August 15th, 2007

Flash has some advanced features you might want to know about or skip over entirely. This icon lets you know when we throw the heavier stuff at you. Tips help you finish your work more easily, quickly, or effectively. Don t miss out on these. Uh-oh! Watch out here! is what this icon is telling you. If you skip these, you never know what might happen. Where to Go from Here If you haven t already installed Flash, check out the complete instructions for installing Flash in Appendix A. Then open Flash, open this book, and plunge in. We would love to hear your comments about this book. You can contact Gurdy Leete at gleete@mum.edu and Ellen Finkelstein at ellenfinkl@bigfoot.com. Please note that we can t provide technical support on Flash. (If you need technical support, check out the resources we list in Chapter 16.) Enough of all this talk. It s time to move into the real part of this book and start creating cool movies! Enjoy! 6 Macromedia Flash 8 For Dummies
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Part VI: The Part of Tens What s (Affordable web design) a

Tuesday, August 14th, 2007

Part VI: The Part of Tens What s a For Dummies book without The Part of Tens? Chapter 14 answers some frequently asked questions about Flash and introduces some fun techniques, such as creating drag-and-drop objects and simulating 3-D effects. Chapter 15 provides you with the ten best resources for learning about Flash (besides this book, of course). Chapter 16 lists our winners for ten great Flash Web designers, although new ones emerge all the time. Part VII: Appendixes Last, but not least, we come to the appendixes. They add some valuable information to the end of this book. Appendix A adds instructions on installing Flash as well as setting preferences and options, illustrations of all the tools and panels in Flash 8. In Appendix B, we show you what s what on the Property inspector and on the various panels. Appendix C tells you what s on the companion Web site (www.dummies.com/ go/flash8). We provide Flash movies that we illustrate in the book and others that you can just play with to see how they work. We also add our own library of graphics that you can add to your own movies. In addition, we provide a bonus chapter, which is a glossary of obscure terms. Icons Used in This Book Icons help point out special information. For example, sometimes they tell you that you don t care about this information and can skip over it without fear. This icon flags new features in Flash 8. If you have been using Flash MX 2004 or even an earlier version, you may want to skim through this book and look for this icon to help you quickly get up to speed in the new version. Look for this icon to find all the goodies on the companion Web site, at www.dummies.com/go/flash8. This icon alerts you to information that you need to keep in mind to avoid wasting time or falling on your face. Introduction 5
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about creating text. Chapter 6 (Hosting web) explains layers, which

Tuesday, August 14th, 2007

about creating text. Chapter 6 explains layers, which help you organize your graphics so that they don t interfere with each other. Part III: Getting Symbolic Symbols are graphical objects that you save to use again and again. Whenever you want to place an object on a Web page more than once, you can save the object as a symbol. You can also group together many individual objects, making them useful when you want to manipulate, edit, or animate them all at one time. Chapter 7 explains creating and editing symbols. Chapter 8 describes how to create buttons not the kind that you sew, but rather the kind that you click with your mouse. Buttons are a kind of symbol, but on a Web page they execute an action when clicked. Part IV: Total Flash-o-Rama Part IV explains how to put all your graphics together and make them move. Chapter 9 covers animation in detail from frame-by-frame animation to tweening, where Flash calculates the animation between your first and last frames. Tween movement to make your objects move or morph into new shapes. You can also tween color and transparency. Chapter 10 shows how to create interactive Web sites that react to your viewers. For example, when a viewer clicks a button, Flash can jump to a different part of a movie or go to a different Web page entirely. To create interactivity, you use ActionScript, Flash s JavaScript-like programming language. We tell you how to put ActionScript to work. Chapter 11 is about adding multimedia sound, music, and video to your Flash movies and buttons. Part V: The Movie and the Web This part helps you put all your animated graphics and cool buttons together and publish your work on the Web. Chapter 12 outlines the various techniques that you can use to create a great Web site using only Flash. Chapter 13 explains how to test your animation for speed and suitability for all browsers and systems. Then we cover all the details of publishing movies as well as the other available formats, such as HTML and GIF. You can also create projectors movies that play themselves. 4 Macromedia Flash 8 For Dummies
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Web hosting resellers - New terms are in italics to let you

Monday, August 13th, 2007

New terms are in italics to let you know that they re new. When we suggest that you type something, we show you we want you to type in bold. Messages and other text that come from Flash, including programming code, are in a special typeface, like this. When we say something like Choose File.Save As, it means to click the File menu at the top of your screen and then choose Save As from the menu that opens. When we want you to use a toolbar or toolbox button (or tool), we tell you to click it. How This Book Is Organized We start by presenting an overview of the Flash universe and then continue in the general order that you would use to create a Flash animation. More basic material is at the beginning of the book, and more advanced material (but not too advanced!) comes later on. You might never use all the material in this book in one Flash movie. To be more specific, this book is divided into seven parts (to represent the seven states of consciousness okay, we don t have to get too cosmic here). Each part contains two or more chapters that relate to that part. Each chapter thoroughly covers one topic so that you don t have to go searching all over creation to get the information you need. Part I: A Blast of Flash Part I contains important introductory information about Flash. In Chapter 1, we tell you what Flash is all about, show you what the Flash screen looks like, and explain how to get help when you need it most. You can also find instructions for starting Flash, starting a new movie, and opening an existing movie, and we give you a short list of steps for creating your first animation. Chapter 2 explains in more detail the steps for creating a Flash movie. We also explain some basic concepts that all Flash users need to know. Part II: 1,000 Pictures and 1,000 Words Part II explains all the tools available for creating graphics in Flash. Chapter 3 explains the unique drawing tools included in Flash. Of course, we also explain how to import graphics if you don t feel like creating your own. Chapter 4 shows you how to edit and manipulate graphic objects, and Chapter 5 is all Introduction 3
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How to Use This Book (Web hosting service) You don t have

Monday, August 13th, 2007

How to Use This Book You don t have to read this book from cover to cover. We provide just the information you need, when you need it. Start with the first three chapters. Then play around with graphics until you create what you need for your Web site. You might want to check out Chapter 6, on layers, to help you organize it all, and Chapter 7, which covers symbols. Then feel free to jump right to Chapter 9, on animation, to create your first real Flash movie. Chapter 13 tells you how to get your movie on your Web site. Then fire up your browser, sit back, and marvel. Of course, you ll want to check out other chapters when you need them so that you can create text and buttons, add sound and video, and create an interactive Web site. Chapter 12 provides some ideas for putting all the Flash features together for your best Web site ever. Keep Macromedia Flash 8 For Dummies by your computer while you work. You ll find it to be a loyal helper. Foolish Assumptions We assume that you re not already a master Flash developer. If you want to use Flash to create high-quality Web sites and you re not an expert animator already, you ll find this book to be a great reference. Macromedia Flash 8 For Dummies is ideal for beginners who are just starting to use Flash or for current Flash users who want to further hone their skills. Because people usually add Flash movies to Web sites, we also assume that you know some of the basics of Web site creation. You should know what HyperText Markup Language (HTML) is and understand the process of creating and structuring HTML pages as well as uploading them to a Web site. If you want some help on the topic of Web sites, you might want to take a look at Web Design For Dummies, by Lisa Lopuck (Wiley Publishing, Inc.). Conventions Used in This Book Sometimes it helps to know why some text is bold and other is italic so that you can figure out what we re talking about. (A typographic convention is not a convention of typographers meeting to discuss the latest typography techniques.) 2 Macromedia Flash 8 For Dummies
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